mwo ecm mechs. Lights avoid mechs with streaks. mwo ecm mechs

 
 Lights avoid mechs with streaksmwo ecm mechs  Hellbringer's the top heavy ECM mech if you ask me

But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. counter = none This would make a huge difference in playing with ecm. BAP can also detect ANY mech within 120m regardless of its stealth bonus. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. . Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. Also allow Beagle to get a detailed readout of a. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. list of ecm mechs? started by xeven, apr 13 2013. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. ECM is useful, yes, in the initial phases of the fight. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. Evvo Jun 12, 2022. pak cache files (optional) some documents on MWO in the document directory. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. . BAP/ASM/ECM/NSS BAP: +15% detection. there will be a real need for more BAP on mechs. Ive got a light ECM equipped mech. streak-6 boats. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. . Also included with each pack is the new mini battle pass system driven by 'Mech XP. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. it depends. Edited by Egomane,. . Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. The Sun Spider is very interesting mech and can use even ecm. Edited by Tesunie, 13 February 2018 - 11:38 PM. 624 posts Posted 08 May 2014 - 12:50 AM. 84%. a user. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Versatile medium mech with decent tankiness. ECM is meant to slow down locks. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. The line gets stretched from other mechs getting ahead of them selves. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). It is very mobile mech. Stealth armor and OP machine gun lights. Standard button for Stealth Armor is M. Its just been one and its been happening for awhile it seems. 2. Other light mechs are useless against these 2 ecm mechs. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. It was more varied and interesting,. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. Firepower and durability are lacking, but speed and agility is second to none. Timberwolf (TBR-S) laservomit is a joy to play and very effective. My top choices are:. 6x ERML, MASC, ECM. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. Black Lanner Bellonarius. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. A. No longer partially counters ECM. 84%] - View) Percentage of vote: 5. I mostly use my Viper "Medusa" for this role. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 14%]). com ECM used to hide your mech up to 0. Yeah, gauss weapons or LB-X AC's work best with stealth. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Bap has about 150m depending on the mech's. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Jump jets (JJ) are classified as Equipment in MWO. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. 5 tons and occupies 2 critical slots. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. When the lights get thick you can mount the is streak missiles since they lock on and track. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. Not sure what to go for in the ECM mech line up. They help and as long as there isn't a lot of enemy ECM are pretty effective. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. 29 Oct 2023. A good old Hellbringer Laser Vomit build fits the bill very nicely. Other strong contenders are the blood asp, and the night gyr. Enemy can lock you below 800m without any sensor range skill. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Stealth armor and OP machine gun lights. Back to top. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Urbanmech K9 with 5 MPL. best dedicated LRM mech in the game. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. 84%. at least in QP. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. The documents : MWO - InGame Settings Explained. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Its more of the mobile/supportive peaker. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. Adv. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. Many of the most famous and popular designs are heavy 'Mechs. A clan equivalent of the Cicada would be interesting. 19%] - View) Percentage of vote. Edited by cSand, 08 March 2015 - 09:04 AM. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. . There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. Bane is a MG/laser mech and 2D is an SRM-carrier. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. Kitfox Purifier. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. 52%] - View) Percentage of vote: 80. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. . MechWarrior Online. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. BAP can also detect ANY mech within 120m regardless of its stealth bonus. So without further ado, here they are! URBANMECH UM-R80. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. Some mechs can afford to invest zero points into Mobility. Started by GoldenArbiter, Jan 27 2013 07:23 PM. Raven or Cicada. 514 posts Posted 07 December 2012 - 09:24 AM. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. Tried again yesterday and the results were different. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. Selecting a 'Mech with the proper hardpoint configuration. slots will now turn red when over, as tonnage does. Also. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. I respectfully disagree on putting new players in a forgiving Mech, e. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. I grew up on the the table top game and of course loved it. Instead Of Nerfing Ecm. HERE IS THE LINK WHERE THIS INFORMATION CAN BE FOUND, AS WELL AS MORE. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. CS 2019 Top 8 Qualifier;Cicadas are junk. The ability to equip an ECM suite to a Mech will be limited to specific variants. the issue is i cant target anything when an ecm mech. You can say what you want, but the IS has worst mechs with ECM than the Clans. A good old Hellbringer Laser Vomit build fits the bill very nicely. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. ECM / MRM / Light PPCs for middle range combat. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. Black Lanner is reasonably fast, MASC, ECM. What you SHOULD do to ECM, is make it delay the appearance of the dorito. That being said there are tons of good light 'Mechs. . Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Clan: ACH with 6 LMG and 3 HML. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. 5 heat/s while active. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. . CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. A bit outdated, though. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Mechs that do ballistics well. Even stacking velocity and mech quirks they are still one of the slowest things in the game. . When you needed 3 salvos to kill Pirahna, nowadays you need 5. That has missiles and lasers, which might make it better at being an IS ECM mech. you missread your faster lock-on on ecm mechs. That way we get 1. running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. And the occasional PPC hit i guess. 4 Streak-6 (min. Kit Fox Purifier for the high shoulder energy hardpoints. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. 14 August 2013 - 06:47 PM. Edited by. UAVs can not counter your ECM while stealth is active. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. Theory is really nice on paper. Most of the mechs the others have mentioned are really good. makes you appear cold in thermal vision. ECM: +75% stealth. Clan Probe has an identical range. The Archer hero mech is pretty darn good and can mount ECM. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. JM6-A Dual Gauss. ECM won't counter active stealth, so there's that. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. They often serve as Scout 'Mechs or Striker Roles. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. You need to get a counter-ECM on the target. Sensor Module: +15% detection. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. One heat sink if you feel the ammo doesnt run out. Warhammers are like 70ton Annihilators. when I found MWO I had to play it. . The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. The ECM/masc Phoenix hawk is probably the best medium in the game. Which means bigger guns, more ammo or more equipment. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. NARC and PPC hits disable stealth armour. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. Inner Sphere can fire more, but has other restrictions. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. You don't even need Double Heatsinks for it. It automatically gives you faster weapons/health data on enemies, (I also think it. Going forward. Annhilator Mean Baby can do MRM120. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. ECM and AMS help to keep your unit safe from enemies. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. I think the 1b would have been a better choice. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. 5 tons) But still enough to take a large UAC and some lasers. - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. After that you can reactivate it. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. Quite the support mech but not an agile flanker like the others. cashed in on with economics to the draconis combine. MWO is all about pure DPS. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. 84%] - View) Percentage of vote: 5. This means any mech that fall under 25% your maximum sensor range will be detected. Here comes one of the best Raven 3L builds. Maybe my mind was playing illusions again or the drugs were just too strong. Hmm decisions, decisions. Adv. Maybe not the best mech to start with clan mechs. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. Anyway, when do the clans get an ECM Assault mech. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. In this list there are no Mechs available only for MechWarrior Credits. Edited by Asmosis, 04 December 2012 - 06:17 AM. Night gyr especially. A great LRM boat. BAP/ASM/ECM/NSS BAP: +15% detection. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. It's the fastest clan light with all the xl options. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. If team A's scout gets close in to Team B's units. your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. Viper VPR-F with lots of machine guns + JJ ! 3. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. Edited by El Bandito, 17 September 2014 - 08:45 PM. Otherwise remains the same. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. You are under a. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. Competitive Mech Buying Guide. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. medium. Laservomit (BLC) new! LE300. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. One set of their side torsos gets a big armor buff, which is what I run. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. It is very mobile mech. 4) Bushwacker-P2. 4LPPCs, stealth and heat sinks. Otherwise remains the same. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. If PPC's jam out ECM, PPC's also jam out Beagle. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. So much more complexity than "meet in the middle and. 55 tonner that can mount 2 MRM30s with jumps and ECM. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. holy shit, this thing is awesome. Plus, ECM. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. You could also run 2 HLLs and 4 ERMeds on a nova. It also will cancel one enemy mech ECM within 120m. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. 2 Mechs with AMS = 240 missiles hit = 26. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Flea 20 is an perfect light to get used to with ecm. In Battletech a "support mech" is a long-range weapons platform. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. 3) Other symbols Target This enemy mech is marked by TAG from a team member. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Med mech, capable of mounting ECM, and most importantly Jump Jets. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. Ecm buble greatly reduce radar range and wont let you relay the info to your team. ECM-ed clan assault with omni-pods. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. . Flea 17 is one of the best lights in the game. MWO / FORUMS / SUPPORT. I hesitated to give recommendations, because. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. Standard should be 10 seconds. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. It require line of sight to detect enemy unit. In TT (I know, I know), the lights are recon mechs and flankers. We definitely need more ECM ‘Mech's in Faction Play. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). A scouting mech is generally one with some decent speed and maneuverability. Dakka, dakka, dakka. my favourite mechs are: ecm fafnir with 4x rac2. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs.